— active battles
◈ GRIDLCK PRO
3–8 players · battle stats · unlimited solo · $2.99/mo
territory. deception. signal.
Gameplay
Every turn you make exactly one move. Each action reshapes the board and broadcasts a signal to every rival watching.
Take an unclaimed tile adjacent to one you own. Your first placement can go anywhere on the board.
Destroy an adjacent enemy tile. Cannot destroy shielded tiles. The tile returns to neutral.
Protect one of your tiles from being spiked. A shielded tile cannot be destroyed until the shield is removed.
Claim an unclaimed tile diagonally adjacent to your territory. You get 2 per game — use them to leap gaps and surprise opponents.
Scan your opponents for intel. At noise 4–5 you see their exact charges and shielded tiles. At noise 3, partial info. Below 3, nothing — they're too quiet.
Resource Management
Every player starts with 3 spike charges, 3 shield charges, and 2 diagonal claims. Use them all and you're defenceless — or exposed. Manage your supply, and watch your opponent's.
Running low? Skip your turn to collect one charge — but you give up your move. A tactical retreat, not a surrender.
Claim a bonus tile and the resource is yours for free, no turn cost. Bonus tiles reward aggression — expansion has never been more valuable.
Hidden Resources
About 22% of tiles carry a hidden bonus. When you claim one, you gain a free charge — no turn wasted. Half are visible to all players. The other half are question marks until claimed.
Visible spike resource. Everyone can see it — the race to claim it is part of the game.
Visible shield resource. A shielded player with reserves is a much harder opponent to break.
Could be either. Only revealed on claim. Bluff, gamble, or just expand and find out.
Victory
GRIDLCK games end on your terms — or your opponent's. Don't wait for the timer. Force the conclusion.
Claim 55% of the board and the signal locks. Game over. The most decisive win.
Score 55% of all distributed points once 40%+ of the board is claimed. High-value centre tiles accelerate this path.
When every tile is claimed, the player controlling the most territory wins. Every tile matters.
Hit FOLD to concede — or force a rival's hand. Miss 3 turns in a row and the system folds you automatically.
Points
Each tile scores two components: a position value (1–3) randomly assigned to each tile and visible to all players, plus a hidden pulse value (1–3) randomly assigned and only visible on your own tiles. Your score updates live. Opponents can see your total but not your pulse values.
Intelligence
Every player's noise bar is visible to everyone. It rises when you claim or collect. It falls when you spike, shield, or READ. That one signal controls six interconnected systems.
Rules
Miss your turn once and your safest adjacent tile is auto-claimed on your behalf. Miss 3 turns in a row and you are automatically folded — the opponent with the highest score wins.
Tap ✕ FOLD at any time to concede. The opponent with the best current score wins. Use it when the game is lost — don't make your opponent wait.