Gameplay
Every turn you make exactly one move. Each action reshapes the board and broadcasts a signal to every rival watching.
Expand your territory outward one adjacent square at a time. Claim a bonus tile and earn a free resource charge.
Destroy an adjacent enemy tile. A shielded tile absorbs the hit. Costs 1 spike charge — spend wisely.
Protect one of your tiles from the next spike. Costs 1 shield charge. One well-placed shield can flip a game.
Claim an unclaimed tile diagonally adjacent to your territory. Leap gaps and surprise opponents. 2 per game.
Resource Management
Every player starts with 3 spike charges, 3 shield charges, and 2 diagonal claims. Use them all and you're defenceless — or exposed. Manage your supply, and watch your opponent's.
Running low? You can skip your turn to collect one charge — but you give up your move. A tactical retreat, not a surrender.
Claim a bonus tile and the resource is yours for free, no turn cost. Bonus tiles reward aggression — expansion has never been more valuable.
Hidden Resources
About 22% of tiles carry a hidden bonus. When you claim one, you gain a free charge — no turn wasted. Half are visible to all players. The other half are question marks until claimed.
Visible spike resource. Everyone can see it — the race to claim it is part of the game.
Visible shield resource. A shielded player with reserves is a much harder opponent to break.
Could be either. Only revealed on claim. Bluff, gamble, or just expand and find out.
Victory
GRIDLCK games end on your terms — or your opponent's. Don't wait for the timer. Force the conclusion.
Claim 55% of the board and the signal locks. Game over. The most decisive win.
Score 55% of all distributed points once 40%+ of the board is claimed. High-value centre tiles accelerate this path to victory.
When every tile is claimed, the player controlling the most territory wins. Every tile matters.
Hit FOLD to concede — or force a rival's hand. Miss 3 turns in a row and the system folds you automatically.
Intelligence
Every player's noise bar is visible to everyone. It rises when you claim or collect. It falls when you spike or shield. That one signal contains more than it appears.
The Specs
Set a turn window from 2 minutes to 1 hour. Play when you want. Miss three turns in a row and you're automatically folded — no one waits forever.
Ready?
Create a game, share the 4-letter code, and let the territory war begin. No account required to play as a guest.
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