Multiplayer Strategy · 2–8 Players

GRIDLCK

territory · deception · signal

ENTER THE GRID →

Free to play · Play at your own pace · No install needed

Gameplay

FOUR MOVES.
INFINITE STRATEGY.

Every turn you make exactly one move. Each action reshapes the board and broadcasts a signal to every rival watching.

CLAIM

Expand your territory outward one adjacent square at a time. Claim a bonus tile and earn a free resource charge.

noise +1free action
SPIKE

Destroy an adjacent enemy tile. A shielded tile absorbs the hit. Costs 1 spike charge — spend wisely.

noise −2costs 1 ⚡
SHIELD

Protect one of your tiles from the next spike. Costs 1 shield charge. One well-placed shield can flip a game.

noise −1costs 1 ⬡
DIAGONAL

Claim an unclaimed tile diagonally adjacent to your territory. Leap gaps and surprise opponents. 2 per game.

noise +2costs 1 ◇2 per game

Resource Management

CHARGES CHANGE EVERYTHING.

Every player starts with 3 spike charges, 3 shield charges, and 2 diagonal claims. Use them all and you're defenceless — or exposed. Manage your supply, and watch your opponent's.

SPIKE CHARGES
Required to destroy enemy tiles
3
SHIELD CHARGES
Required to protect your tiles
3
DIAGONAL CLAIMS
Claim tiles on the diagonal — limited supply
2
SKIP TURN
Sacrifice your move to gain +1⚡ or +1⬡

Running low? You can skip your turn to collect one charge — but you give up your move. A tactical retreat, not a surrender.

Claim a bonus tile and the resource is yours for free, no turn cost. Bonus tiles reward aggression — expansion has never been more valuable.

Hidden Resources

THE GRID HIDES SECRETS.

About 22% of tiles carry a hidden bonus. When you claim one, you gain a free charge — no turn wasted. Half are visible to all players. The other half are question marks until claimed.

SPIKE BONUS

Visible spike resource. Everyone can see it — the race to claim it is part of the game.

SHIELD BONUS

Visible shield resource. A shielded player with reserves is a much harder opponent to break.

?
HIDDEN BONUS

Could be either. Only revealed on claim. Bluff, gamble, or just expand and find out.

Victory

FOUR WAYS TO WIN.

GRIDLCK games end on your terms — or your opponent's. Don't wait for the timer. Force the conclusion.

55%
MAJORITY CONTROL

Claim 55% of the board and the signal locks. Game over. The most decisive win.

PTS
POINTS MAJORITY

Score 55% of all distributed points once 40%+ of the board is claimed. High-value centre tiles accelerate this path to victory.

◼◼
BOARD FULL

When every tile is claimed, the player controlling the most territory wins. Every tile matters.

OPPONENT FOLDS

Hit FOLD to concede — or force a rival's hand. Miss 3 turns in a row and the system folds you automatically.

Intelligence

READ THE ROOM.

Every player's noise bar is visible to everyone. It rises when you claim or collect. It falls when you spike or shield. That one signal contains more than it appears.

Loud and rising They're expanding fast — or hoarding charges. Either way, territory is being taken. Decide if you intercept now or wait.
Suddenly quiet They just spent charges on spikes or shields. They're weaker right now than the board suggests — a window to strike back.
Flat for several turns They're conserving. Skipping to stockpile charges. Something is about to happen. Don't let it catch you unshielded.
Your own bar Opponents can read it too. Going quiet telegraphs an incoming attack. Stay loud to obscure your plans.
YOU
just spiked twice
RIVAL 1
claiming every turn
RIVAL 2
stockpiling — watch out

The Specs

BUILT FOR REAL LIFE

Set a turn window from 2 minutes to 1 hour. Play when you want. Miss three turns in a row and you're automatically folded — no one waits forever.

2–8
Players per game
Board sizes up to 11×11
5
Turn windows (2 min–1 hr)
55%
Territory to win

Ready?

CLAIM YOUR SIGNAL.

Create a game, share the 4-letter code, and let the territory war begin. No account required to play as a guest.

ENTER THE GRID →